Learning by design, not gamification veneer

Learning that feels like
an adventure to discover.

And that’s how we learn best. Alquie turns your class into a story your students lead. Behind every chapter is a design decision based on how children learn: narrative that hooks, teamwork that includes, and choices that motivate.

Built on educational evidence
Alquie in the classroom
Live
22 / 30 answering
Quiz · Grade 6+72%
Today in class
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points earned by the class
What is Alquie

Much more than points and badges.

Alquie is a gamified learning platform for teachers of all levels. Instead of rewarding tasks with isolated points, it turns learning into a narrative adventure —with stories, characters and decisions the class makes— always grounded in pedagogy. You design the class; Alquie turns it into an experience your students want to live.

The usual gamification
  • Isolated points for compliance
  • Badges that get forgotten
  • Meaningless leaderboards
Designed learning · Alquie
  • A story they lead
  • Characters, team and decisions
  • With pedagogical purpose
From 3rd grade upward No passwords students join with a code 5 min to get started Your curriculum aligned to your level and topics
The problem

The problem isn’t your students. It’s the format.

The same child who plays for two hours at home tunes out within ten minutes of class. The motivation is there; the traditional class doesn’t activate it because it leaves out what truly engages.

01

No autonomy

Students follow instructions, they don’t make decisions. Without choice, motivation fades.

02

No belonging

Working alone, row after row. The classroom doesn’t feel like a team worth being part of.

03

No participation

The same four raise their hands. The rest hide and tune out.

04

No feedback

Students answer and wait days to find out if they were right. By the time feedback arrives, the learning has gone cold.

How we do it

Four ways Alquie activates learning.

Each mechanic responds to a pedagogical lever: narrative hooks, agency motivates, teamwork includes, and feedback consolidates. The game is the vehicle; learning is the destination.

Narrative hooksAgency motivatesTeam includesFeedback consolidates

Class Saga

A branching story the AI writes chapter by chapter. Your students vote on the direction, and every decision forks what comes next.

Narrative fiction drives engagement more than isolated points. Sailer & Homner, 2020

Potion Quiz

An interactive quiz where every correct answer is an ingredient to brew potions. Instant feedback and a visible streak.

Taking part and knowing instantly improves retention. Freeman et al., 2014

Treasure Hunt

Clue-guided searches that activate reasoning, reading and group exploration.

Duel Arena

Two students face off in quick duels. The whole class watches, votes and learns.

Taking part and knowing instantly improves retention. Freeman et al., 2014

Raidboss

The whole class collaborates to beat a boss — you only win by answering well, together.

Cooperation with healthy competition is among the most effective. Kyndt et al., 2013

RPG System

Students choose a class (Paladin, Healer or Attacker), level up, manage HP/MP and unlock 18 skills. Each class has a role in the story.

Cooperation with healthy competition is among the most effective. Kyndt et al., 2013

Classroom Voting

Live decisions: students debate, vote, and the majority sets the next scene. The room becomes a narrative forum.

Giving choice raises intrinsic motivation — more so in children. Patall et al., 2008

Random Events

Unexpected encounters the story throws at the class: a legendary beast, a messenger, an ethical dilemma. No class repeats.

Methodology Lab

Design collaborative activities with proven pedagogical templates. Ready in minutes, easy to assess.

See all features
How it works

Three steps and your class transforms.

From creating your first activity to seeing your class hooked — no manuals, no prior training. Nothing to install: by your first class they’re already playing.

  1. 1
    Step 01

    Create a narrative

    Before reaching the material, the student enters a story that frames what they’re about to learn. Content stops being “the task” and becomes part of a world.

  2. 2
    Step 02

    Your students take part

    Alongside their character, students read the narrative and immerse themselves in a world of learning they want to keep discovering — class after class.

  3. 3
    Step 03

    Progress becomes motivation

    Levels, coins and rankings make progress felt. Motivation stops being a problem.

Activity narrative in the teacher dashboard
Step 01 · Create a narrative
Pricing for teachers

Start free. Upgrade whenever you want.

Free covers the essentials. Pro adds all the game dynamics. Pro+ puts Alquie AI to work generating your quizzes, chapters, labs and narratives.

Starter
Alquie Free
Everything essential to gamify your first course.
Free
free forever · no card
1 course
up to 40 students
Create free account
Includes:
  • Characters, levels and coins
  • Chapters and activity map
  • Digital attendance
  • Clans
  • News and Calendar
  • Rankings
  • Ticket support
Pro plan
Alquie Pro
All the game dynamics that hook the classroom.
$4.99 USD / mo
$59.88/year · save 17%
up to 3 courses
unlimited students
Subscribe to Pro
Everything in Free, plus:
  • 1 co-teacher per course
  • Potion Quiz
  • Treasure Hunt
  • Duel Arena
  • Raidboss
  • Methodology Lab · DT, PBL, IB Inquiry, MC
  • Alquie AI Assistant
  • Priority support

AI generations on the Pro+ Plan have daily and monthly caps. See limit details →

For schools & networks

School Plan · tailored to size and support

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Take the first step

Make your room a place they want to come back to.

Start free with all the essential features. No card. Support from a real human.